Gate of the Dead · player guide
The Mayor's skills and gear
Two ways to make the camp a little stronger for good. From chapter 25 the Mayor learns skills; from chapter 28 the Forge makes gear for your leaders.
The Mayor's skills (chapter 25)
Once chapter 25 starts, the Mayor gets a skill point for every level from 25 (level 25 gives the first). Open the skills from the Mayor panel. There are three branches of six skills, learned top to bottom: each needs the one above it. The first two in a branch cost 1 point, the next two 2, and the last two 3, so a full branch is 12 points.

| Branch | Skills, top to bottom |
|---|---|
| Builder | Build times −2%, crew hire −10%, build times −2%, crew hire −15%, build times −3%, build times −3% |
| Quartermaster | Meals +10% energy, food store +10%, energy cap +10, food store +15%, meals +15% energy, energy cap +15 |
| Commander | Road strength +2%, night Scrap Metal +10%, mission time −5%, Road strength +3%, night Scrap Metal +15%, mission time −10% |
Changed your mind? A reset gives every point back. The first one is free; after that it costs 500 Scrap Metal.
Tip: Builder pays back fastest while you're building a lot; Commander matters most once the Road and the islands are what holds you up.
The Forge and gear (chapter 28)
- Chapter 28
- On Workshop Row
- Makes gear from parts
Every leader has three gear slots: weapon, armour and charm. The Forge makes one piece at a time from parts, on its own timer, so it never holds up a building crew. You can finish a piece early the same ways as a build.

| Tier | Adds to the leader | Parts | Time | Forge level |
|---|---|---|---|---|
| 1 (Hunting Knife, Welding Jacket, Lucky Coin) | +3% | 200 | 1 hour | 1 |
| 2 (Fire Axe, Riot Vest, Dog Tags) | +6% | 600 | 6 hours | 3 |
| 3 (Machete, Plate Carrier, Saint's Medal) | +10% | 1,500 | 14 hours | 5 |
| 4 (Sledgehammer, Bomb Suit, Sheriff's Star) | +15% | 4,000 | 24 hours | 8 |
Gear adds to a leader's strength on the Road, the islands and map missions. A full set of tier 4 adds 45%.
Where parts come from
- Road stages and islands from chapter 28 (boss stages pay double).
- Map missions: Bandit Forts most, then Bandit Camps and Scavenging Runs; River Mouth wrecks and Zombie Nests a few; a Supply Drop a crate of 100.
- Held bandit raids.
Tip: put your best gear on the leaders you use most on the Road. Moving a piece to another leader is free.
